Back in 2012, on the 14th of November, one of the artists (Jayme) and our Lead Tester (Jeanne) let me hover over their shoulders to snap a few photos of them working on a puzzle in the crypt: The stained glass window.
It really starts with an early design sketch from our Designer, Cathy, who writes out how the puzzle looks, where it goes, how to play it, and what it does once you've solved it. (See picture on the left below). Then an artist (such as Jayme) will start illustrating the parts of this puzzle, including every little piece, which is set aside.
Once it is fully illustrated and laid out, the artist will pass the pieces over to a member in Production. A game programmer will drop the pieces of the puzzle into the game build, and begin writing the code to make the pieces (the colored glass tiles) able to be picked up, put down, and rotated. While he checks the game to make sure it works properly, the programmer will also add sound effects to each action of code he writes for the puzzle pieces. Clink! Clink! Swoosh! are better sound effects for a glass tile puzzle rather than a Thud! Bang! Clunk! sound that may be for a wood-themed puzzle...
Next, when the puzzle has been created, our testing team will play the puzzle to check to see if it works properly and logically, as well as visually. (See above picture on the right). They need to make sure that the correct solution will also trigger a "solved" state, like if the puzzle will reward you with an inventory object, or for the Stained Glass puzzle: a word.
Looks like many of you solved the weekend puzzle! Here's the solution: