Today we posted an interview with our writer Nik and designer Cathy on our Dare to Play Blog! This is especially a great read if you are curious on how the Nancy Drew games first start out.It takes a lot of thought to get just the right story, design, layout, pacing, and balance of puzzles, logic, mystery, suspense, and effort to bring to life all of the characters in a fun and interesting way. You have to make sure that the characters each have a story, a background, reasons for behavior, and sometimes a little bit if wit and humor. To design a Nancy Drew adventure, you have to be able to think of literally every part of the game.
What I find really fun is this: every time I play a game, there is something new I notice...in fact, there are still some little bits of random connections and fun references hiding if you look hard enough. (Have you really tried finding all of the 8's and 80 references in Secrets Can Kill Remastered? There are a lot!)
Tomorrow's the weekend puzzle, stay tuned for a slightly easier one this time. ;)