Marketing can have a tremendous impact on design from the sidelines, nudging the "brain-trust" with a slight wave and a loud voice. How? Well, one tried and true method we love is, to ask what you like and figure out how to make it a reality! We have many discussions on how to improve content and gameplay, and much of it spurs from commentary and critiques that you give us. This week has been deeply steeped in this kind of activity.
- "Marketing Approved, Paternally Recommended" -
- Novel -