Want to know one of the names of a RAN character? Solve the riddle below for a first name.
-Evolutionary Revolutionary Ship
· -3
· 3
· -3
· +14th on the end
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Good luck :)
Want to know one of the names of a RAN character? Solve the riddle below for a first name.
-Evolutionary Revolutionary Ship
· -3
· 3
· -3
· +14th on the end
--
Good luck :)
It keeps snowing!!!
Here’s another picture of the outside of HI headquarters – you can see the famous slough – full of water which only moves ever so slightly every once and while. I actually just learned that our building is surrounded by wetlands, so we kind of have a nice little Northwest nature park right outside.
When spring and summer arrive there is a lot more “action” outside, plenty of birds and fish and bees and… game developers (oh my!)
All of the lucky people with offices on the backside of the building have perfect views of all of the budding nature and some employees even keep binoculars close by their desk just in case something cool decides to show itself.
We <3 our pets at HerInteractive! Here are some of them:
Game Scripter Manager Alena –Tavi the dog, Vaska the cat
President Megan – Cuffy the cat
Game Scripter Lead Anne – Hersey the dog (Field Spaniel)
Designer Cathy - Niobe
Tech Support guru Jeanne - TikaArt Lead Ayu – Fishy Fish
Artist Zack – Ichabod the cat (purebreed Scottish Fold)
“Ichabod is a biblical name meaning “the glory has departed from Israel”, and has been used by writers to denote characters who fall from grace or represent false glory.”
Artist Jayme – Beezle the cat
QA Lead Nora – Paho the bunny (a Holland Lop)
“Paho means “ice” in Romani, and he got his name because he joined our family during an epic storm this past December”
Admin Sara – Yuki the cat (Silver-rosetted Bengal)
Casual Producer Melissa – Chaddy the dog
Artist James – Pancake, Kula,Kyo & Roo
And finally… my cat Zoey! She lives in a castle…
Hey everyone, great sleuthing!
The answer is……
The “code” is that this is the three-letter abbreviation code being used for the upcoming ND Dossier #2!
1. The first color on the rainbow scale is Red.
2.In the original Brothers Grimm version of Snow White, Snow White has a sister named Rose Red.
As soon as I posted the riddle I saw that there were several sleuthers online who figured it out pretty quickly, but I decided to post the answer today to give others some more time.
Don’t worry – the next one is harder (stay tuned for that sometime later this week).
P.S. – oh yeah, “Redondo” is nowhere in the full title.
:)
Hey there sleuthers, here’s a fun riddle for the weekend, courtesy of Mari, one of our game designers!
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To find out the code for Nancy Drew Dossier 2, solve the following riddle.
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Have fun, and have a great weekend!
At one of our lunch meetings we took a short break to have a little Show and Tell with people who had something that they wanted to share.
You can zoom in on these ones to see the detail!!
Game designer Robert shared a few pieces from his massive collection of Warhammer figurines – he hand paints each figurine and he told me that each metal figurine can take from 3-10 hours to paint from start to finish!
This is Executive Producer Robert’s butterfly net “Martha” – the technique for catching a butterfly is different from what you think: when threatened, butterfly’s always fly upwards (curiously, moths always fly downwards), so when you want to catch one with your net you sweep up under the butterfly with a “tennis forehand” motion. When the butterfly is caught you can transfer them to a simple plastic container to examine them further.
Designer Cathy’s claim to fame: an appearance on a local bands CD case! (She’s in the picture, you can see the back of her head)
Artist Jayme brought in and explained her technique for creating homemade yarn (she was promptly invited to join HI’s resident Knitting Club)
Scripter Erik showcased the basics to some of his published theories about the topic of Fuzzy Numbers.
And I brought in… a singing Michael Jackson doll :)
My mom bought it for me a long time ago and it’s never been opened (I wonder if it’s worth something?) It sings “Black or White”, but I brought it in because MJ is one of my favorite musical artists.
HI provides a whole bunch of free snacks & drinks for hungry devs (short for developers)… free food? Haha, the best perk of course!
See anything you like?
I participate in what’s called a “walkthrough meeting” each week and from a development perspective it is extremely important during the planning process for a game.
Designers use a walkthrough sheet to "map out" the scenes for the game. I would compare the walkthrough sheet as being most similar to a storyboard for a movie; each “scene” is designed and planned out in relation to others, creating a linear storyline.
Every couple of weeks there is a different “player” (Ian from marketing is “playing” right now), and the group (full of artists, testers, producers, designers, scripters…Intern) follows as the player verbally moves through the game with the developer (ex. “Ok, I found the map, now I go and sleuth to find it’s owner…I open the door…. I go do some chores, etc.)
At this point, the developer and the scriptwriter can hash out a players experience before the game is even built, adding the ability to find plot holes and introduce new scenes even before the physical development (art, voiceovers, etc.) begins. Along with puzzle creation and scriptwriting, it functions to develop the overall arching story for a title.
Hmm, I wonder what this walkthrough is for….
$11,000 Mario Pendant. (Now that’s what happens to Mario when you find the Super Star – lol)
The frame is made of 10 karat gold and the total amount of diamonds adds up to 14.5 cts. Total estimated price: $11,857 dollars.
Hey ND Fans, today I have a *special entry* from a guest-writer: one of the designers for the ND dossier series, Mari! I spoke to her briefly about some of her methods for designing puzzles and riddles for games, and she decided to write a little bit about her techniques!
Also, for all the super-sleuths out there, the images are full size (if you click through), no more having to zoom in 400% with Photoshop :) (Hmmm, what do these puzzles mean? *hint hint*)
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Subject: Prototyping
After much trial and error, I’ve discovered that this is the single best thing you can do for an activity in a game. Prototyping can make the kernel of an idea much, much, MUCH better… it can also kill a bad puzzle that I initially thought was a good puzzle, which I suppose makes it better in the long run, anyways. :)
This also means that I test a lot of concepts on my poor coworkers and colleagues (this happens to be Melissa most of the time). See below for some of the things I have subjected them to recently:
As you can see, I love my sticky notes… A LOT. I have yet to find anything that works better when I need feedback quickly. - Mari
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Thanks Mari!
If you have any questions for Mari, or any questions about prototyping, post them in the comment session!